AI Insights · Timothy · December 2021
Top 5 High Fantasy Games in Sweden Q4 2021: Unified Platform Performance
Explore the performance trends of the top 5 high fantasy games in Sweden for Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 high fantasy games on a unified platform in Sweden. This analysis, based on data from Sensor Tower, highlights the key metrics for Clash Mini, Clash Royale, Lords Mobile: Last Rise of Qin, Coin Master, and Akinator.
Clash Mini experienced a peak in weekly downloads at the beginning of November with nearly 41K, followed by a significant decline to just over 1K by the end of December. Weekly revenue peaked mid-November at around $14K but saw a steady decline thereafter, ending the quarter at approximately $1.9K. Active users also saw a sharp decline from over 71K in mid-November to around 14.5K by the end of December.
Clash Royale maintained a relatively stable download rate throughout Q4, with weekly figures fluctuating between 2.7K and 6.3K. Revenue performance was more volatile, peaking at about $65K in early November and maintaining strong figures around $54K towards the end of December. Active users remained consistently high, ranging from approximately 421K to 445K during the quarter.
Lords Mobile: Last Rise of Qin showed a steady increase in weekly downloads, reaching over 4K by mid-December. Revenue displayed peaks and troughs, with the highest weekly revenue of about $25K in late November. Active users also increased gradually, peaking at around 8.6K by the end of December.
Coin Master demonstrated strong revenue performance throughout the quarter, peaking at approximately $210K in late November. Weekly downloads were more modest, with figures generally around 2K to 5K. Active users saw a substantial increase, starting at around 60K in late September and peaking at 90K by mid-December.
Akinator had a peak in weekly downloads in mid-October with over 6.1K, followed by a stabilization around 1.5K to 3K towards the end of the quarter. Revenue remained relatively low, peaking at $61 at the end of September but generally staying under $50 for the rest of the period. Active users showed a significant spike in mid-October, reaching over 16.7K, and ended the year with around 13.6K active users.
For more detailed insights and data on these and other high fantasy games, visit Sensor Tower.